OSL Studio
Open Shading Language • NVIDIA OptiX • Dynamic Multi-Pass LookDev

Real-Time LookDev & Multi-Pass Inspection

Interactive procedural shader development, viewport slide switching, and multi-curtain wipe inspection across render passes in strict pipeline sequence.

Viewport Slides Multi-Curtain Wipe Dynamic Pass Chooser Local A/B Tester GPU OptiX Ray-Tracing

Multi-Pass Layer Stack (Ordered Passes)

Inspect viewport passes in sequence with multi-curtain wipes, layer blending, and synchronized matrix grids.

Keys 1–8: Solo Pass
Viewport Slide:
Passes in Curtain: Toggle passes to compare • Drag & drop chips to reorder layers from left to right
1 Loading Passes...
Pass Scrub:

Layer Compositing Deck

Press keys 1, 2, 3, 4... on your keyboard to instantly solo any pass

Architecture & Technical Highlights

Engineered with open industry standards, high-performance ray-tracing, and multi-DCC production workflows.

Open Standards & Core Shading Frameworks

Open Shading Language

Sony Pictures Imageworks / ASWF

Production-proven advanced programmable shading language for physical ray tracing and look development.

osl.aswf.io

OpenUSD

Pixar Universal Scene Description

High-performance extensible 3D scene composition and interchange framework across pipelines.

openusd.org

OpenPBR

ASWF • Autodesk • Adobe

Unified open physically-based surface and sub-surface material model standard for production film rendering.

openpbr.org

MaterialX

Lucasfilm • ILM • ASWF

Open standard for transfer of rich materials and procedural lookdev networks across DCC applications.

materialx.org

Supported Production Renderers

OSL Testrender (OptiX)

Current Real-Time Viewport

Hardware-accelerated NVIDIA OptiX GPU ray-tracing pipeline powering instant interactive viewport evaluation.

developer.nvidia.com/optix

Pixar RenderMan

Pixar Animation Studios

Academy Award-winning cinematic ray-tracer for film animation and photorealistic visual effects.

renderman.pixar.com

Autodesk Arnold

Autodesk • Solid Angle

Production Monte Carlo ray-tracing engine engineered for complex visual effects and feature animation.

autodesk.com/arnold

SideFX Karma

SideFX Houdini • Solaris

Solaris-integrated USD native Hydra renderer for procedural shading and lighting workflows.

sidefx.com/karma

Blender Cycles

Blender Foundation

Physically-based production path tracer with comprehensive native Open Shading Language support.

cycles-renderer.org

Features & Production Pipeline Workflows

Writing OSL Shaders (Codes & Nodes)

Dual-mode shader authoring: visual node-graph composition alongside direct C++ style code editing for instant interactive parameter tuning.

Scene Assembly for LookDev

Build inspection stages for look development (currently loading .obj geometry, architected for future OpenUSD .usd stage compositions).

Scene Graph by OSL Shaders

Construct procedural scene graphs driven by OSL shaders, compiled and ready for one-click rendering in Arnold, Karma, RenderMan, and Cycles.

Multi-DCC Pipeline Interchange

Direct scene hand-off and shading network interchange across Maya, Houdini, Blender, and Katana without translation discrepancies.

OSL Post-Processing Pipeline

Real-time post-effects rendered via OSL passes: depth of field (DOF), optical lens flare, pantone color matching, and stylized toon contours.