Real-Time LookDev & Multi-Pass Inspection
Interactive procedural shader development, viewport slide switching, and multi-curtain wipe inspection across render passes in strict pipeline sequence.
Multi-Pass Layer Stack (Ordered Passes)
Inspect viewport passes in sequence with multi-curtain wipes, layer blending, and synchronized matrix grids.
Layer Compositing Deck
Press keys 1, 2, 3, 4... on your keyboard to instantly solo any passArchitecture & Technical Highlights
Engineered with open industry standards, high-performance ray-tracing, and multi-DCC production workflows.
Open Standards & Core Shading Frameworks
Open Shading Language
Sony Pictures Imageworks / ASWFProduction-proven advanced programmable shading language for physical ray tracing and look development.
osl.aswf.ioOpenUSD
Pixar Universal Scene DescriptionHigh-performance extensible 3D scene composition and interchange framework across pipelines.
openusd.orgOpenPBR
ASWF • Autodesk • AdobeUnified open physically-based surface and sub-surface material model standard for production film rendering.
openpbr.orgMaterialX
Lucasfilm • ILM • ASWFOpen standard for transfer of rich materials and procedural lookdev networks across DCC applications.
materialx.orgSupported Production Renderers
Pixar RenderMan
Pixar Animation StudiosAcademy Award-winning cinematic ray-tracer for film animation and photorealistic visual effects.
renderman.pixar.comAutodesk Arnold
Autodesk • Solid AngleProduction Monte Carlo ray-tracing engine engineered for complex visual effects and feature animation.
autodesk.com/arnoldSideFX Karma
SideFX Houdini • SolarisSolaris-integrated USD native Hydra renderer for procedural shading and lighting workflows.
sidefx.com/karmaBlender Cycles
Blender FoundationPhysically-based production path tracer with comprehensive native Open Shading Language support.
cycles-renderer.orgFeatures & Production Pipeline Workflows
Writing OSL Shaders (Codes & Nodes)
Dual-mode shader authoring: visual node-graph composition alongside direct C++ style code editing for instant interactive parameter tuning.
Scene Assembly for LookDev
Build inspection stages for look development (currently loading .obj geometry, architected for future OpenUSD .usd stage compositions).
Scene Graph by OSL Shaders
Construct procedural scene graphs driven by OSL shaders, compiled and ready for one-click rendering in Arnold, Karma, RenderMan, and Cycles.
Multi-DCC Pipeline Interchange
Direct scene hand-off and shading network interchange across Maya, Houdini, Blender, and Katana without translation discrepancies.
OSL Post-Processing Pipeline
Real-time post-effects rendered via OSL passes: depth of field (DOF), optical lens flare, pantone color matching, and stylized toon contours.